Problem

Goal

Duration

Students struggle to focus on completing tasks, with 80-95% engaging in procrastination,

often through their phones. Many existing study tools either have confusing UX/UI,

lack incentives, or fail to provide a seamless experience. Without engaging and intuitive design,

students lose motivation and turn to distractions like mobile games instead of productive work sessions.

Design a study tool that reduces procrastination by providing an intuitive and engaging user experience,

integrating incentives, and minimizing distractions to help students stay focused and complete their tasks efficiently.

Duration

Competitive Analysis

Competitive Analysis

Study Bunny

  • simple design

  • inactive external links

  • allows users to study with friends

  • unclear information hierarchy

  • allows users to add friends

  • no incentive to get work done

  • unable to add tasks, only subjects

  • doesn't allow users to study with friends

  • modern UI

  • allows users to add tasks

  • contains incentive to finish task

  • allows users to use money as incentive

  • allows users to work with friends

  • repetitive goal

  • doesn't allow listing of tasks

  • has avatar but no customization

Study Circle

Flora

Focus Traveller

User Research

Findings


Observational interviews and Google Forms were used to

conduct user research to be able to understand user's

interacts and experiences with competitor apps.

Observational interviews and Google Forms were used to

conduct user research to be able to understand user's

interacts and experiences with competitor apps.


Ages: 13-34

9

Participants

Painpoints

Preferences

unconventional iconography

unnecessary features

lack of benefit of certain features

unprompted ads

lack of incentive

outdated UI

bottom navigation bar

customization

simple design and functionality

no distracting ads

concept/purpose that is easy to grasp

adding friends

timer

Wireframes

User Personas

quick, easy account setup

intuitive navigation bar

incentive for set time

increases or decreases

based on time spent on

task

clear use for friends

function - study/project

groups

avatars to display to and

find friends with,

customizable using rewards

earned from completing

tasks

conventional iconography

Low-Fidelity Prototype

Painpoints

based on usability testing from 6 participants

High- Fidelity Prototype

see friends activity

status and chat with

them

sync with Google

Calendar

adjust time for longer,

singular, focus sessions

user can choose

when they'd want to view

an ad

invite/be invited to study groups

or projects

reward of task multiplied by

number of participants in task

tasks categorized and color coded

for easy recognition and organization

customize avatar through the shop by spending earned coins

Results

Navigation Time

Users navigated Lock In 50% faster than competitors , taking an average of 50 seconds to begin their

task compared to 100 seconds on the competitors' app. This highlights a more efficient and user-friendly navigation experience.

Error Rate

Error rates were significantly lower on Lock In, with only 16% of users making errors, compared to 66% on Study Bunny, Study Circle, and Flora.

This 75.76% reduction demonstrates the effectiveness of clear affordances, intuitive interaction patterns, and well-structured feedback,

minimizing confusion and improving task accuracy.

User Satisfaction

Motivation to engage with the app was high, with 91.7% of users stating that the 'Studying Together' feature encouraged them

to participate more due to increasing rewards and providing them an activity to do with friends. Additionally, users reported feeling

motivated to stay on the app longer, citing a clearer UI that reduced friction and the ability to control when they viewed ads, allowing

for a less disruptive experience.

based on observational usability testing from 6 participants

User feedback highlighted the app’s ease of use,

with 91% of users stating that the design felt intuitive and easy to navigate.

Task Completion Without Assistance

User success rates were notably higher on Lock In, with 83% of users completing the task without assistance, compared to

66% on Study Bunny and Flora. This 25.76% improvement reflects a more efficient information architecture, clearer visual hierarchy,

and improved affordances, reducing cognitive load and making key actions more discoverable.

  • adjusting time set for focusing

  • categorizing tasks

  • sync with Google Calendar

  • want to be able to talk to friends/group members


Challenges + Reflection

User Research Limitations

  • Due to users not always being available, I conducted majority of the research online through Google Forms. For

    usability tests, I had users screen record themselves using the prototypes or I would record my screen while they

explored the prototype remotely.


Technical Constraints

  • As this was my first time using Figma, it took me a while to understand everything. I sped up the process by

    watching Youtube tutorials and learning functions to make the process faster like auto-layout and components.


Time Management

  • Finding time to complete this project was difficult, given that I work 25-30 hours a week while taking 5 classes.

    I learned to make time for the project by treating it like a course and creating my own syllabus to follow with

    "assignments" due every week.


Overview

Duration

Dec-Feb

UX Designer

UX Designer

A study app that helped students seamlessly

add tasks and stay motivated through a reward system

that scales with group participation, encouraging productivity

in study sessions and group projects.

Role

Research

Define

Ideate

Prototype

Test

Implement

Flow Chart

Visuals

Blue- reliability, logic, concentration, ambition



Yellow- energy, happiness, motivation, achievement



Light Gray- balance, minimalism, neutral



Dark Gray- strong, focus, contrast

Reduced navigation time by 50%



Increased task completion by 25.76%


Reduced error rate by 75.76%