Problem
Goal
Duration
Students struggle to focus on completing tasks, with 80-95% engaging in procrastination,
often through their phones. Many existing study tools either have confusing UX/UI,
lack incentives, or fail to provide a seamless experience. Without engaging and intuitive design,
students lose motivation and turn to distractions like mobile games instead of productive work sessions.
Design a study tool that reduces procrastination by providing an intuitive and engaging user experience,
integrating incentives, and minimizing distractions to help students stay focused and complete their tasks efficiently.
Duration
Competitive Analysis
Competitive Analysis




Study Bunny
simple design
inactive external links
allows users to study with friends
unclear information hierarchy
allows users to add friends
no incentive to get work done
unable to add tasks, only subjects
doesn't allow users to study with friends
modern UI
allows users to add tasks
contains incentive to finish task
allows users to use money as incentive
allows users to work with friends
repetitive goal
doesn't allow listing of tasks
has avatar but no customization
Study Circle
Flora
Focus Traveller
User Research
Findings

Observational interviews and Google Forms were used to
conduct user research to be able to understand user's
interacts and experiences with competitor apps.
Observational interviews and Google Forms were used to
conduct user research to be able to understand user's
interacts and experiences with competitor apps.

Ages: 13-34
9
Participants
Painpoints
Preferences
unconventional iconography
unnecessary features
lack of benefit of certain features
unprompted ads
lack of incentive
outdated UI
bottom navigation bar
customization
simple design and functionality
no distracting ads
concept/purpose that is easy to grasp
adding friends
timer
Wireframes


User Personas



quick, easy account setup
intuitive navigation bar
incentive for set time
increases or decreases
based on time spent on
task
clear use for friends
function - study/project
groups
avatars to display to and
find friends with,
customizable using rewards
earned from completing
tasks
conventional iconography
Low-Fidelity Prototype
Painpoints
based on usability testing from 6 participants
High- Fidelity Prototype

see friends activity
status and chat with
them
sync with Google
Calendar
adjust time for longer,
singular, focus sessions





user can choose
when they'd want to view
an ad
invite/be invited to study groups
or projects
reward of task multiplied by
number of participants in task
tasks categorized and color coded
for easy recognition and organization
customize avatar through the shop by spending earned coins
Results
Navigation Time
Users navigated Lock In 50% faster than competitors , taking an average of 50 seconds to begin their
task compared to 100 seconds on the competitors' app. This highlights a more efficient and user-friendly navigation experience.
Error Rate
Error rates were significantly lower on Lock In, with only 16% of users making errors, compared to 66% on Study Bunny, Study Circle, and Flora.
This 75.76% reduction demonstrates the effectiveness of clear affordances, intuitive interaction patterns, and well-structured feedback,
minimizing confusion and improving task accuracy.
User Satisfaction
Motivation to engage with the app was high, with 91.7% of users stating that the 'Studying Together' feature encouraged them
to participate more due to increasing rewards and providing them an activity to do with friends. Additionally, users reported feeling
motivated to stay on the app longer, citing a clearer UI that reduced friction and the ability to control when they viewed ads, allowing
for a less disruptive experience.
based on observational usability testing from 6 participants
User feedback highlighted the app’s ease of use,
with 91% of users stating that the design felt intuitive and easy to navigate.
Task Completion Without Assistance
User success rates were notably higher on Lock In, with 83% of users completing the task without assistance, compared to
66% on Study Bunny and Flora. This 25.76% improvement reflects a more efficient information architecture, clearer visual hierarchy,
and improved affordances, reducing cognitive load and making key actions more discoverable.
adjusting time set for focusing
categorizing tasks
sync with Google Calendar
want to be able to talk to friends/group members
Challenges + Reflection
User Research Limitations
Due to users not always being available, I conducted majority of the research online through Google Forms. For
usability tests, I had users screen record themselves using the prototypes or I would record my screen while they
explored the prototype remotely.
Technical Constraints
As this was my first time using Figma, it took me a while to understand everything. I sped up the process by
watching Youtube tutorials and learning functions to make the process faster like auto-layout and components.
Time Management
Finding time to complete this project was difficult, given that I work 25-30 hours a week while taking 5 classes.
I learned to make time for the project by treating it like a course and creating my own syllabus to follow with
"assignments" due every week.


Overview
Duration
Dec-Feb
UX Designer
UX Designer
A study app that helped students seamlessly
add tasks and stay motivated through a reward system
that scales with group participation, encouraging productivity
in study sessions and group projects.
Role










Research
Define
Ideate
Prototype
Test
Implement



Flow Chart
Visuals



Blue- reliability, logic, concentration, ambition
Yellow- energy, happiness, motivation, achievement
Light Gray- balance, minimalism, neutral
Dark Gray- strong, focus, contrast
Reduced navigation time by 50%
Increased task completion by 25.76%
Reduced error rate by 75.76%